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Linear programming


              Steps for solving linear programming         y
              problems graphically
                                                          40
              The following are the steps of graphing
              linear programming problems:
          FOR ONLINE READING ONLY
                                                          30
              1.  Formulate the linear programming                 3x+2y=80
                  problem.                                   B(0, 24)
              2.  Replace an inequality symbol with       20
                  an equals sign to form an equation                     C(16, 16)
                  of the boundary line of the graph.      10  x=0            x+2y=48
              3.  Draw the straight line that serves          Feasible region
                  as a boundary line. Use dotted lines
                  if an inequality sign < or > is used.   A(0, 0)   10  y=0  20  D(26.7, 0)  x
                                                                                   3 30
                                                           0
                  Use a solid line if an inequality sign
                  ≤ or ≥ is used.
              4.  Identify the feasible region by testing
                  any convenient point (coordinates)   Solution
                  which does not lie on the boundary.  The shaded region ABCD represents the
                  Substitute the coordinates of the point  feasible region. Hence, the maximum
                  in the inequality. If the inequality  value of f occurs at the corner points
                  is satisfied at the tested point, then  of the feasible region. The following
                  the point lies in the feasible region,   table shows the corner points and the
                  otherwise it does not lie in the    corresponding values of the objective
                  feasible region.                    function.
              5.  Identify the coordinates of the corner   Corner   Values of the objective
                  points of the feasible region.
      Mathematics for Secondary Schools  Example 3.4   feasible   function  ( ,f xy = =  4x + 3y
                                                       points
              6.  Evaluate the objective function at the
                                                       of the
                  corner points to obtain the optimal
                                                                                 )
                  value which may either be maximum
                                                       region
                  or minimum depending on the nature
                                                                   f =
                                                                                =
                                                                      4(0) 3(0) 0+
                                                       A(0, 0)
                  of linear programming problem.
                                                                      4(0) 3(24) 72+
                                                                   f =
                                                                                  =
                                                       B(0, 24)
                                                                      4(16) 3(16) 112+
                                                                   f =
                                                       C(16, 16)
              Determine the  maximum value of
                    )
                           3y  of the feasible region
               f
                ( ,xy =
                       4x +
              represented by the linear programming    D(26.7, 0)  f =  4(26.7) 3(0) 106.8+  =
              problem shown in the following figure.   Therefore, the maximum value of f is
                                                       112 and it is attained at point (16, 16).
                                                    66                 Student\s Book Form Three



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