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Computer Science Step 3: Adding wires (connectors)
Select the wiring tool in the toolbar and drag it from one position to another in the
canvas area as shown in Figure 1.25, and a connection will start to appear between
the two points.
FOR ONLINE READING ONLY
Figure 1.25: Adding connectors
Step 4: Testing your circuit, click Light on and Light off
Both contain 0s, the output as well contains 0. This tells us that the circuit already
computes a 0 when both inputs are 0. Now, try another combination of inputs
by selecting the poke tool shown in Figure 1.26 and start poking the inputs by
clicking on them. Each time you poke an input, its value will change.
(a) Light on
Figure 1.26: Putting Light on
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for Advanced Secondary Schools
Computer Science Form 5.indd 28 23/07/2024 12:32